Feral Bear Druid crest

Feral Bear Druid Stat Priority in WoW Forever

Engine a667dce84 · Client 1.60.1.70425 · 10,000 iterations

Weights for the Bear Tank 0/41/10 reference build. Talent values are still being checked against the beta client.

The simmed WoW Forever Feral Bear Druid stat priority is Expertise > Haste ≈ Strength ≈ Crit > Agility > Attack power ≈ Hit > Armor penetration, from the damage each stat adds per point on the Bear Tank 0/41/10 reference build over 10,000 iterations.

Top stat
Expertise
EP reference
Agility
Hit on reference
Below cap
Iterations
10,000

Feral (Bear) stat weights, damage

EP: Agility = 1

Feral Bear Druid stat priority, single target

ExpertisethenHasteabout equal toStrengthabout equal toCritthenAgilitythenAttack powerabout equal toHitthenArmor penetration

Highest damage per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.

#StatEPDPS / pt
1Expertise
4.34
1.435
2Haste
1.27
0.420
3Strength
1.25
0.411
4Crit
1.24
0.411
5Agilityreference
1.00
0.330
6Attack power
0.57
0.187
7Hit
0.41
0.134
8Armor penetration
0.23
0.075
9Dodge
0.03
0.009
10Defense
-0.00
-0.000
Not in the line: rare on gear, a narrower copy of another stat, or a survival stat
Weapon damage
3.85
1.272
Feral attack power
0.57
0.187
Stamina
-0.28
-0.092

No effect on this build (measured at exactly zero): Armor, Bonus armor.

Feral (Bear) stat weights, threat

EP: Agility = 1

Feral Bear Druid stat priority for threat

ExpertisethenCritthenStrengthabout equal toHasteabout equal toAgilitythenAttack powerthenHitabout equal toArmor penetration

Highest threat per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.

#StatEPThreat / pt
1Expertise
3.74
3.724
2Crit
1.29
1.281
3Strength
1.11
1.110
4Haste
1.02
1.020
5Agilityreference
1.00
0.996
6Attack power
0.51
0.504
7Hit
0.33
0.324
8Armor penetration
0.20
0.202
9Dodge
0.00
0.005
10Defense
-0.05
-0.049
Not in the line: rare on gear, a narrower copy of another stat, or a survival stat
Weapon damage
3.97
3.948
Feral attack power
0.51
0.504
Stamina
-0.32
-0.318

No effect on this build (measured at exactly zero): Armor, Bonus armor.

Hit and expertise caps

Every Forever sim is a level 60 character against a level 63 raid boss. These caps are the engine's; whether the reference build has reached them is read from its own weights, since a stat past its cap measures exactly zero.

Melee hit: 8% (80 rating)

Special attacks and swings with one weapon miss the boss 8% of the time, so the cap is the 8% hit cap (9% with the boss's extra hit suppression turned on in Advanced). The reference build is below it, and hit is worth 0.41 EP to it. Hit from talents and racials counts toward the cap.

Expertise: 6.5% dodge (65 rating) from behind

Each 10 expertise rating takes 1% off the boss's dodge and parry. From behind, only its 6.5% dodge applies, gone at 65 rating; from the front its 14% parry counts too. The reference build is below that, and expertise is worth 4.34 EP to it.

Ratings per 1%: hit 10, spell hit 10, crit 14, spell crit 14, haste 10, expertise 10. Forever unifies hit and crit rating, so melee and spell hit or crit on an item count for both.

Methodology

Reference build

The Bear Tank 0/41/10 build the Feral Bear Druid trinket board and tier list row sim: fixed level 60 gear, talents, race and rotation, with the engine's standard raid buffs, debuffs and consumables.

How a weight is measured

The engine sims the build with a little less and a little more of each stat, 10,000 iterations split between the two from one seed, and reports the damage each point adds. EP divides that by Agility's. The ± column is each weight's standard error.

Fight

One raid boss for about two minutes, no movement and no adds, the same encounter as the trinket boards.

Your own weights

Weights move with gear: a stat near its cap, a set bonus or a proc changes them. A Forever Quick Sim with stat weights on measures them for your own character.

Engine build

MythicSim Forever fork a667dce8492b, Forever client 1.60.1.70425, pinned Oct 22, 2026. The weights are measured again at every engine update, and this page follows them.

Frequently asked questions

What is the best stat for Feral Bear Druid in WoW Forever?

Expertise, per point, on the Bear Tank 0/41/10 reference build. The full simmed order is Expertise > Haste ≈ Strength ≈ Crit > Agility > Attack power ≈ Hit > Armor penetration.

What is the Feral Bear Druid hit cap in WoW Forever?

8% hit (80 rating) against a level 63 raid boss, counting hit from talents and racials. The reference build is below the cap, where hit is worth 0.41 EP.

What are the Feral Bear Druid stats for threat?

Expertise > Crit > Strength ≈ Haste ≈ Agility > Attack power > Hit ≈ Armor penetration, by threat per point. Survival stats such as Stamina, Armor and Defense keep a tank alive, which this sim does not score.

Where do these stat weights come from?

MythicSim's Forever engine sims the Bear Tank 0/41/10 reference build with less and more of each stat over 10,000 iterations, and the order is the damage each point adds. They are measured again at every engine update.

Should I use these weights or sim my own?

These fit a character close to the reference build. Gear near a cap, set bonuses and procs move weights, so a Forever Quick Sim with stat weights on gives you your own.