Fury-prot Warrior crest

Fury-prot Warrior Stat Priority in WoW Forever

Engine a667dce84 · Client 1.60.1.70425 · 10,000 iterations

Fury talents with a one-hander and shield. Switches to Berserker Stance near the end. Ranked by damage, with lower threat and higher damage taken than the Protection reference. Weights for the Fury-prot shield 3/31/17 (Experimental) reference build. Talent values are still being checked against the beta client.

The simmed WoW Forever Fury-prot Warrior stat priority is Expertise > Strength ≈ Crit > Haste ≈ Agility > Attack power > Armor penetration, from the damage each stat adds per point on the Fury-prot shield 3/31/17 (Experimental) reference build over 10,000 iterations.

Top stat
Expertise
EP reference
Strength
Hit on reference
At cap
Iterations
10,000

Fury-prot stat weights, damage

EP: Strength = 1

Fury-prot Warrior stat priority, single target

ExpertisethenStrengthabout equal toCritthenHasteabout equal toAgilitythenAttack powerthenArmor penetration

Highest damage per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.

#StatEPDPS / pt
1Expertise
3.57
1.773
2Strengthreference
1.00
0.496
3Crit
0.94
0.469
4Haste
0.62
0.308
5Agility
0.62
0.305
6Attack power
0.45
0.226
7Armor penetration
0.19
0.093
8Block
0.02
0.012
9Parry
-0.04
-0.018
10Dodge
-0.18
-0.092
11Defense
-0.23
-0.116
Not in the line: rare on gear, a narrower copy of another stat, or a survival stat
Stamina
-0.03
-0.013

No effect on this build (measured at exactly zero): Armor, Block value, Bonus armor, Hit.

Fury-prot stat weights, threat

EP: Strength = 1

Fury-prot Warrior stat priority for threat

ExpertisethenStrengththenCritthenAgilityabout equal toHasteabout equal toAttack powerthenArmor penetration

Highest threat per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.

#StatEPThreat / pt
1Expertise
3.33
3.014
2Strengthreference
1.00
0.906
3Crit
0.82
0.743
4Agility
0.53
0.479
5Haste
0.48
0.439
6Attack power
0.45
0.412
7Armor penetration
0.17
0.158
8Block
0.01
0.013
9Parry
-0.04
-0.039
10Dodge
-0.22
-0.202
11Defense
-0.24
-0.217
Not in the line: rare on gear, a narrower copy of another stat, or a survival stat
Stamina
-0.07
-0.061

No effect on this build (measured at exactly zero): Armor, Block value, Bonus armor, Hit.

Hit and expertise caps

Every Forever sim is a level 60 character against a level 63 raid boss. These caps are the engine's; whether the reference build has reached them is read from its own weights, since a stat past its cap measures exactly zero.

Melee hit: 8% (80 rating)

Special attacks and swings with one weapon miss the boss 8% of the time, so the cap is the 8% hit cap (9% with the boss's extra hit suppression turned on in Advanced). Dual-wield white swings miss 19% more, so they keep gaining hit up to the 27% dual-wield hit cap. The reference build is already at the cap: its hit measured zero.

Expertise: 6.5% dodge (65 rating) from behind

Each 10 expertise rating takes 1% off the boss's dodge and parry. From behind, only its 6.5% dodge applies, gone at 65 rating; from the front its 14% parry counts too. The reference build is below that, and expertise is worth 3.57 EP to it.

Ratings per 1%: hit 10, spell hit 10, crit 14, spell crit 14, haste 10, expertise 10. Forever unifies hit and crit rating, so melee and spell hit or crit on an item count for both.

Methodology

Reference build

The Fury-prot shield 3/31/17 (Experimental) build the Fury-prot Warrior trinket board and tier list row sim: fixed level 60 gear, talents, race and rotation, with the engine's standard raid buffs, debuffs and consumables.

How a weight is measured

The engine sims the build with a little less and a little more of each stat, 10,000 iterations split between the two from one seed, and reports the damage each point adds. EP divides that by Strength's. The ± column is each weight's standard error.

Fight

One raid boss for about two minutes, no movement and no adds, the same encounter as the trinket boards.

Your own weights

Weights move with gear: a stat near its cap, a set bonus or a proc changes them. A Forever Quick Sim with stat weights on measures them for your own character.

Engine build

MythicSim Forever fork a667dce8492b, Forever client 1.60.1.70425, pinned Oct 22, 2026. The weights are measured again at every engine update, and this page follows them.

Frequently asked questions

What is the best stat for Fury-prot Warrior in WoW Forever?

Expertise, per point, on the Fury-prot shield 3/31/17 (Experimental) reference build. The full simmed order is Expertise > Strength ≈ Crit > Haste ≈ Agility > Attack power > Armor penetration.

What is the Fury-prot Warrior hit cap in WoW Forever?

8% hit (80 rating) against a level 63 raid boss, counting hit from talents and racials. The reference build is already there, so hit adds nothing to it.

What are the Fury-prot Warrior stats for threat?

Expertise > Strength > Crit > Agility ≈ Haste ≈ Attack power > Armor penetration, by threat per point. Survival stats such as Stamina, Armor and Defense keep a tank alive, which this sim does not score.

Where do these stat weights come from?

MythicSim's Forever engine sims the Fury-prot shield 3/31/17 (Experimental) reference build with less and more of each stat over 10,000 iterations, and the order is the damage each point adds. They are measured again at every engine update.

Should I use these weights or sim my own?

These fit a character close to the reference build. Gear near a cap, set bonuses and procs move weights, so a Forever Quick Sim with stat weights on gives you your own.