Retribution Paladin crest

Retribution Paladin Stat Priority in WoW Forever

Engine a667dce84 · Client 1.60.1.70425 · 10,000 iterations

Weights for the Retribution 10/8/33 reference build. Talent values are still being checked against the beta client.

The simmed WoW Forever Retribution Paladin stat priority is Expertise > Haste ≈ Crit ≈ Spell damage > Strength > Agility > Intellect > Attack power > Armor penetration, from the damage each stat adds per point on the Retribution 10/8/33 reference build over 10,000 iterations.

Top stat
Expertise
EP reference
Strength
Hit on reference
At cap
Iterations
10,000

Retribution stat weights, damage

EP: Strength = 1

Retribution Paladin stat priority, single target

ExpertisethenHasteabout equal toCritabout equal toSpell damagethenStrengththenAgilitythenIntellectthenAttack powerthenArmor penetration

Highest damage per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.

#StatEPDPS / pt
1Expertise
2.00
0.748
2Haste
1.23
0.461
3Crit
1.15
0.431
4Spell damage
1.11
0.414
5Strengthreference
1.00
0.374
6Agility
0.90
0.335
7Intellect
0.83
0.311
8Attack power
0.42
0.156
9Armor penetration
0.09
0.035
Not in the line: rare on gear, a narrower copy of another stat, or a survival stat
Mana
0.00
0.001

No effect on this build (measured at exactly zero): Hit.

Hit and expertise caps

Every Forever sim is a level 60 character against a level 63 raid boss. These caps are the engine's; whether the reference build has reached them is read from its own weights, since a stat past its cap measures exactly zero.

Melee hit: 8% (80 rating)

Special attacks and swings with one weapon miss the boss 8% of the time, so the cap is the 8% hit cap (9% with the boss's extra hit suppression turned on in Advanced). The reference build is already at the cap: its hit measured zero.

Expertise: 6.5% dodge (65 rating) from behind

Each 10 expertise rating takes 1% off the boss's dodge and parry. From behind, only its 6.5% dodge applies, gone at 65 rating; from the front its 14% parry counts too. The reference build is below that, and expertise is worth 2.00 EP to it.

Ratings per 1%: hit 10, spell hit 10, crit 14, spell crit 14, haste 10, expertise 10. Forever unifies hit and crit rating, so melee and spell hit or crit on an item count for both.

Methodology

Reference build

The Retribution 10/8/33 build the Retribution Paladin trinket board and tier list row sim: fixed level 60 gear, talents, race and rotation, with the engine's standard raid buffs, debuffs and consumables.

How a weight is measured

The engine sims the build with a little less and a little more of each stat, 10,000 iterations split between the two from one seed, and reports the damage each point adds. EP divides that by Strength's. The ± column is each weight's standard error.

Fight

One raid boss for about two minutes, no movement and no adds, the same encounter as the trinket boards.

Your own weights

Weights move with gear: a stat near its cap, a set bonus or a proc changes them. A Forever Quick Sim with stat weights on measures them for your own character.

Engine build

MythicSim Forever fork a667dce8492b, Forever client 1.60.1.70425, pinned Oct 22, 2026. The weights are measured again at every engine update, and this page follows them.

Frequently asked questions

What is the best stat for Retribution Paladin in WoW Forever?

Expertise, per point, on the Retribution 10/8/33 reference build. The full simmed order is Expertise > Haste ≈ Crit ≈ Spell damage > Strength > Agility > Intellect > Attack power > Armor penetration.

What is the Retribution Paladin hit cap in WoW Forever?

8% hit (80 rating) against a level 63 raid boss, counting hit from talents and racials. The reference build is already there, so hit adds nothing to it.

Where do these stat weights come from?

MythicSim's Forever engine sims the Retribution 10/8/33 reference build with less and more of each stat over 10,000 iterations, and the order is the damage each point adds. They are measured again at every engine update.

Should I use these weights or sim my own?

These fit a character close to the reference build. Gear near a cap, set bonuses and procs move weights, so a Forever Quick Sim with stat weights on gives you your own.