Smite Priest crest

Smite Priest Stat Priority in WoW Forever

Engine a667dce84 · Client 1.60.1.70425 · 10,000 iterations

Discipline and Holy talents casting Smite, Holy Fire and Penance through the DPS priest simulation, from Dyst's Discord build. Experimental: ranked by damage, not healing. Weights for the Smite hybrid 19/25/7 (Experimental) reference build. Talent values are still being checked against the beta client.

The simmed WoW Forever Smite Priest stat priority is Spell damage > Spell crit > Spell hit ≈ Intellect > Mana per 5 ≈ Spirit ≈ Spell haste, from the damage each stat adds per point on the Smite hybrid 19/25/7 (Experimental) reference build over 10,000 iterations.

Top stat
Spell damage
EP reference
Spell damage
Hit on reference
Below cap
Iterations
10,000

Smite stat weights, damage

EP: Spell damage = 1

Smite Priest stat priority, single target

Spell damagethenSpell critthenSpell hitabout equal toIntellectthenMana per 5about equal toSpiritabout equal toSpell haste

Highest damage per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.

#StatEPDPS / pt
1Spell damagereference
1.00
0.503
2Spell crit
0.38
0.190
3Spell hit
0.23
0.117
4Intellect
0.22
0.112
5Mana per 5
0.16
0.082
6Spirit
0.14
0.071
7Spell haste
0.14
0.068
Not in the line: rare on gear, a narrower copy of another stat, or a survival stat
Holy spell damage
0.79
0.399
Shadow spell damage
0.21
0.104
Mana
0.01
0.004

Hit and expertise caps

Every Forever sim is a level 60 character against a level 63 raid boss. These caps are the engine's; whether the reference build has reached them is read from its own weights, since a stat past its cap measures exactly zero.

Spell hit: 16% (160 rating)

Spells miss the boss 17% of the time and never less than 1%, so the cap is the 16% spell hit cap. The reference build is below it, and spell hit is worth 0.23 EP to it. Hit from talents and racials counts toward the cap.

Ratings per 1%: hit 10, spell hit 10, crit 14, spell crit 14, haste 10, expertise 10. Forever unifies hit and crit rating, so melee and spell hit or crit on an item count for both.

Methodology

Reference build

The Smite hybrid 19/25/7 (Experimental) build the Smite Priest trinket board and tier list row sim: fixed level 60 gear, talents, race and rotation, with the engine's standard raid buffs, debuffs and consumables.

How a weight is measured

The engine sims the build with a little less and a little more of each stat, 10,000 iterations split between the two from one seed, and reports the damage each point adds. EP divides that by Spell damage's. The ± column is each weight's standard error.

Fight

One raid boss for about two minutes, no movement and no adds, the same encounter as the trinket boards.

Your own weights

Weights move with gear: a stat near its cap, a set bonus or a proc changes them. A Forever Quick Sim with stat weights on measures them for your own character.

Engine build

MythicSim Forever fork a667dce8492b, Forever client 1.60.1.70425, pinned Oct 22, 2026. The weights are measured again at every engine update, and this page follows them.

Frequently asked questions

What is the best stat for Smite Priest in WoW Forever?

Spell damage, per point, on the Smite hybrid 19/25/7 (Experimental) reference build. The full simmed order is Spell damage > Spell crit > Spell hit ≈ Intellect > Mana per 5 ≈ Spirit ≈ Spell haste.

What is the Smite Priest hit cap in WoW Forever?

16% spell hit (160 rating) against a level 63 raid boss, counting hit from talents and racials. The reference build is below the cap, where spell hit is worth 0.23 EP.

Where do these stat weights come from?

MythicSim's Forever engine sims the Smite hybrid 19/25/7 (Experimental) reference build with less and more of each stat over 10,000 iterations, and the order is the damage each point adds. They are measured again at every engine update.

Should I use these weights or sim my own?

These fit a character close to the reference build. Gear near a cap, set bonuses and procs move weights, so a Forever Quick Sim with stat weights on gives you your own.