Marksmanship Hunter crest

Marksmanship Hunter Stat Priority in WoW Forever

Engine a667dce84 · Client 1.60.1.70425 · 10,000 iterations

Weights for the Marksmanship 5/31/15 (Surefooted, weave) reference build. Talent values are still being checked against the beta client.

The simmed WoW Forever Marksmanship Hunter stat priority is Agility > Crit > Haste > Expertise ≈ Intellect > Ranged attack power > Strength > Armor penetration ≈ Attack power, from the damage each stat adds per point on the Marksmanship 5/31/15 (Surefooted, weave) reference build over 10,000 iterations.

Top stat
Agility
EP reference
Agility
Hit on reference
At cap
Iterations
10,000

Marksmanship stat weights, damage

EP: Agility = 1

Marksmanship Hunter stat priority, single target

AgilitythenCritthenHastethenExpertiseabout equal toIntellectthenRanged attack powerthenStrengththenArmor penetrationabout equal toAttack power

Highest damage per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.

#StatEPDPS / pt
1Agilityreference
1.00
0.679
2Crit
0.87
0.590
3Haste
0.70
0.474
4Expertise
0.47
0.323
5Intellect
0.46
0.312
6Ranged attack power
0.27
0.187
7Strength
0.15
0.102
8Armor penetration
0.14
0.095
9Attack power
0.14
0.093
Not in the line: rare on gear, a narrower copy of another stat, or a survival stat
Weapon damage
1.57
1.068

No effect on this build (measured at exactly zero): Hit, Mana per 5.

Hit and expertise caps

Every Forever sim is a level 60 character against a level 63 raid boss. These caps are the engine's; whether the reference build has reached them is read from its own weights, since a stat past its cap measures exactly zero.

Melee and ranged hit: 8% (80 rating)

Special attacks and swings with one weapon miss the boss 8% of the time, so the cap is the 8% hit cap (9% with the boss's extra hit suppression turned on in Advanced). Dual-wield white swings miss 19% more, so they keep gaining hit up to the 27% dual-wield hit cap. The reference build is already at the cap: its hit measured zero.

Expertise: 6.5% dodge (65 rating) from behind

Each 10 expertise rating takes 1% off the boss's dodge and parry. From behind, only its 6.5% dodge applies, gone at 65 rating; from the front its 14% parry counts too. The reference build is below that, and expertise is worth 0.47 EP to it.

Ratings per 1%: hit 10, spell hit 10, crit 14, spell crit 14, haste 10, expertise 10. Forever unifies hit and crit rating, so melee and spell hit or crit on an item count for both.

Other playstyles

The same spec played another way, each simmed as its own reference build. The order above is the spec's best rotation.

  • Marksmanship Hunter (turret) (Marksmanship 5/33/13 (Surefooted, turret))

    AgilitythenCritthenHastethenIntellectthenRanged attack powerthenArmor penetration

    Marksmanship Hunter (turret) trinkets

Methodology

Reference build

The Marksmanship 5/31/15 (Surefooted, weave) build the Marksmanship Hunter trinket board and tier list row sim: fixed level 60 gear, talents, race and rotation, with the engine's standard raid buffs, debuffs and consumables.

How a weight is measured

The engine sims the build with a little less and a little more of each stat, 10,000 iterations split between the two from one seed, and reports the damage each point adds. EP divides that by Agility's. The ± column is each weight's standard error.

Fight

One raid boss for about two minutes, no movement and no adds, the same encounter as the trinket boards.

Your own weights

Weights move with gear: a stat near its cap, a set bonus or a proc changes them. A Forever Quick Sim with stat weights on measures them for your own character.

Engine build

MythicSim Forever fork a667dce8492b, Forever client 1.60.1.70425, pinned Oct 22, 2026. The weights are measured again at every engine update, and this page follows them.

Frequently asked questions

What is the best stat for Marksmanship Hunter in WoW Forever?

Agility, per point, on the Marksmanship 5/31/15 (Surefooted, weave) reference build. The full simmed order is Agility > Crit > Haste > Expertise ≈ Intellect > Ranged attack power > Strength > Armor penetration ≈ Attack power.

What is the Marksmanship Hunter hit cap in WoW Forever?

8% hit (80 rating) against a level 63 raid boss, counting hit from talents and racials. The reference build is already there, so hit adds nothing to it.

Where do these stat weights come from?

MythicSim's Forever engine sims the Marksmanship 5/31/15 (Surefooted, weave) reference build with less and more of each stat over 10,000 iterations, and the order is the damage each point adds. They are measured again at every engine update.

Should I use these weights or sim my own?

These fit a character close to the reference build. Gear near a cap, set bonuses and procs move weights, so a Forever Quick Sim with stat weights on gives you your own.