Survival Hunter Stat Priority in WoW Forever
Engine a667dce84 · Client 1.60.1.70425 · 10,000 iterations
Weights for the Survival 0/20/31 (light weave) reference build. Talent values are still being checked against the beta client.
The simmed WoW Forever Survival Hunter stat priority is Agility ≈ Haste > Crit > Expertise > Intellect > Strength > Attack power ≈ Ranged attack power > Armor penetration ≈ Mana per 5, from the damage each stat adds per point on the Survival 0/20/31 (light weave) reference build over 10,000 iterations.
- Top stat
- Agility
- EP reference
- Agility
- Hit on reference
- At cap
- Iterations
- 10,000
Survival stat weights, damage
Survival Hunter stat priority, single target
Agilityabout equal toHastethenCritthenExpertisethenIntellectthenStrengththenAttack powerabout equal toRanged attack powerthenArmor penetrationabout equal toMana per 5Highest damage per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.
| # | Stat | EP | DPS / pt | ± |
|---|---|---|---|---|
| 1 | Agilityreference | 1.00 | 0.946 | |
| 2 | Haste | 0.97 | 0.915 | |
| 3 | Crit | 0.83 | 0.787 | |
| 4 | Expertise | 0.75 | 0.712 | |
| 5 | Intellect | 0.52 | 0.494 | |
| 6 | Strength | 0.22 | 0.205 | |
| 7 | Attack power | 0.20 | 0.186 | |
| 8 | Ranged attack power | 0.19 | 0.182 | |
| 9 | Armor penetration | 0.14 | 0.137 | |
| 10 | Mana per 5 | 0.14 | 0.130 | |
| Not in the line: rare on gear, a narrower copy of another stat, or a survival stat | ||||
| Weapon damage | 1.41 | 1.336 | ||
No effect on this build (measured at exactly zero): Hit.
Hit and expertise caps
Every Forever sim is a level 60 character against a level 63 raid boss. These caps are the engine's; whether the reference build has reached them is read from its own weights, since a stat past its cap measures exactly zero.
Melee and ranged hit: 8% (80 rating)
Special attacks and swings with one weapon miss the boss 8% of the time, so the cap is the 8% hit cap (9% with the boss's extra hit suppression turned on in Advanced). Dual-wield white swings miss 19% more, so they keep gaining hit up to the 27% dual-wield hit cap. The reference build is already at the cap: its hit measured zero.
Expertise: 6.5% dodge (65 rating) from behind
Each 10 expertise rating takes 1% off the boss's dodge and parry. From behind, only its 6.5% dodge applies, gone at 65 rating; from the front its 14% parry counts too. The reference build is below that, and expertise is worth 0.75 EP to it.
Ratings per 1%: hit 10, spell hit 10, crit 14, spell crit 14, haste 10, expertise 10. Forever unifies hit and crit rating, so melee and spell hit or crit on an item count for both.
Other playstyles
The same spec played another way, each simmed as its own reference build. The order above is the spec's best rotation.
Survival Hunter (melee) (Survival 5/11/35 (melee))
ExpertisethenHasteabout equal toCritabout equal toAgilityabout equal toHitthenIntellectabout equal toStrengththenAttack powerthenArmor penetrationthenRanged attack power
Methodology
Reference build
The Survival 0/20/31 (light weave) build the Survival Hunter trinket board and tier list row sim: fixed level 60 gear, talents, race and rotation, with the engine's standard raid buffs, debuffs and consumables.
How a weight is measured
The engine sims the build with a little less and a little more of each stat, 10,000 iterations split between the two from one seed, and reports the damage each point adds. EP divides that by Agility's. The ± column is each weight's standard error.
Fight
One raid boss for about two minutes, no movement and no adds, the same encounter as the trinket boards.
Your own weights
Weights move with gear: a stat near its cap, a set bonus or a proc changes them. A Forever Quick Sim with stat weights on measures them for your own character.
Engine build
MythicSim Forever fork a667dce8492b, Forever client 1.60.1.70425, pinned Oct 22, 2026. The weights are measured again at every engine update, and this page follows them.
Frequently asked questions
What is the best stat for Survival Hunter in WoW Forever?
Agility, per point, on the Survival 0/20/31 (light weave) reference build. The full simmed order is Agility ≈ Haste > Crit > Expertise > Intellect > Strength > Attack power ≈ Ranged attack power > Armor penetration ≈ Mana per 5.
What is the Survival Hunter hit cap in WoW Forever?
8% hit (80 rating) against a level 63 raid boss, counting hit from talents and racials. The reference build is already there, so hit adds nothing to it.
Where do these stat weights come from?
MythicSim's Forever engine sims the Survival 0/20/31 (light weave) reference build with less and more of each stat over 10,000 iterations, and the order is the damage each point adds. They are measured again at every engine update.
Should I use these weights or sim my own?
These fit a character close to the reference build. Gear near a cap, set bonuses and procs move weights, so a Forever Quick Sim with stat weights on gives you your own.
