Subtlety Rogue Stat Priority in WoW Forever
Engine a667dce84 · Client 1.60.1.70425 · 10,000 iterations
Weights for the Hemorrhage 12/8/31 reference build. Talent values are still being checked against the beta client.
The simmed WoW Forever Subtlety Rogue stat priority is Expertise > Hit > Agility > Crit ≈ Haste > Strength > Attack power > Armor penetration, from the damage each stat adds per point on the Hemorrhage 12/8/31 reference build over 10,000 iterations.
- Top stat
- Expertise
- EP reference
- Attack power
- Hit on reference
- Below cap
- Iterations
- 10,000
Subtlety stat weights, damage
Subtlety Rogue stat priority, single target
ExpertisethenHitthenAgilitythenCritabout equal toHastethenStrengththenAttack powerthenArmor penetrationHighest damage per point first. ≈ marks stats within 5% of each other or within the measurement's noise. Weapon damage, spell penetration, school spell damage and survival stats are left out of the line and listed under it in the table.
| # | Stat | EP | DPS / pt | ± |
|---|---|---|---|---|
| 1 | Expertise | 2.98 | 0.742 | |
| 2 | Hit | 2.45 | 0.610 | |
| 3 | Agility | 1.98 | 0.492 | |
| 4 | Crit | 1.65 | 0.412 | |
| 5 | Haste | 1.64 | 0.407 | |
| 6 | Strength | 1.10 | 0.274 | |
| 7 | Attack powerreference | 1.00 | 0.249 | |
| 8 | Armor penetration | 0.32 | 0.079 | |
| Not in the line: rare on gear, a narrower copy of another stat, or a survival stat | ||||
| Weapon damage | 7.21 | 1.794 | ||
No effect on this build (measured at exactly zero): Stamina.
Hit and expertise caps
Every Forever sim is a level 60 character against a level 63 raid boss. These caps are the engine's; whether the reference build has reached them is read from its own weights, since a stat past its cap measures exactly zero.
Melee hit: 8% (80 rating)
Special attacks and swings with one weapon miss the boss 8% of the time, so the cap is the 8% hit cap (9% with the boss's extra hit suppression turned on in Advanced). Dual-wield white swings miss 19% more, so they keep gaining hit up to the 27% dual-wield hit cap. The reference build is below it, and hit is worth 2.45 EP to it. Hit from talents and racials counts toward the cap.
Expertise: 6.5% dodge (65 rating) from behind
Each 10 expertise rating takes 1% off the boss's dodge and parry. From behind, only its 6.5% dodge applies, gone at 65 rating; from the front its 14% parry counts too. The reference build is below that, and expertise is worth 2.98 EP to it.
Ratings per 1%: hit 10, spell hit 10, crit 14, spell crit 14, haste 10, expertise 10. Forever unifies hit and crit rating, so melee and spell hit or crit on an item count for both.
Methodology
Reference build
The Hemorrhage 12/8/31 build the Subtlety Rogue trinket board and tier list row sim: fixed level 60 gear, talents, race and rotation, with the engine's standard raid buffs, debuffs and consumables.
How a weight is measured
The engine sims the build with a little less and a little more of each stat, 10,000 iterations split between the two from one seed, and reports the damage each point adds. EP divides that by Attack power's. The ± column is each weight's standard error.
Fight
One raid boss for about two minutes, no movement and no adds, the same encounter as the trinket boards.
Your own weights
Weights move with gear: a stat near its cap, a set bonus or a proc changes them. A Forever Quick Sim with stat weights on measures them for your own character.
Engine build
MythicSim Forever fork a667dce8492b, Forever client 1.60.1.70425, pinned Oct 22, 2026. The weights are measured again at every engine update, and this page follows them.
Frequently asked questions
What is the best stat for Subtlety Rogue in WoW Forever?
Expertise, per point, on the Hemorrhage 12/8/31 reference build. The full simmed order is Expertise > Hit > Agility > Crit ≈ Haste > Strength > Attack power > Armor penetration.
What is the Subtlety Rogue hit cap in WoW Forever?
8% hit (80 rating) against a level 63 raid boss, counting hit from talents and racials. The reference build is below the cap, where hit is worth 2.45 EP.
Where do these stat weights come from?
MythicSim's Forever engine sims the Hemorrhage 12/8/31 reference build with less and more of each stat over 10,000 iterations, and the order is the damage each point adds. They are measured again at every engine update.
Should I use these weights or sim my own?
These fit a character close to the reference build. Gear near a cap, set bonuses and procs move weights, so a Forever Quick Sim with stat weights on gives you your own.
