SimC 1205-01WoW 12.0.5.67823
Balance Druid class crest

Stat Priority

Balance Druid Stat Priority in WoW Midnight (Patch 12.0.5.67823)

Simmed stat weights for every stat on the canonical Balance Druid profile: the DPS gained per point of each stat, ranked. Weights shift with gear, so treat the order as the starting point and sim your own character for the real answer.

The single target stat priority for Balance Druid in Patch 12.0.5.67823 is Haste > Crit > Mastery ≈ Vers.

Updated Jun 11, 2026

Patch 12.0.5SimC e35c12925,000 iterations per stat perturbation

Priority (single target)

HasteCritical StrikeMasteryVersatility

Intellect remains the strongest stat point for point. Among secondaries, the order above is ranked by simmed DPS per point. A "≈" marks stats within 5% of each other: treat those as interchangeable and take whichever gives more item level.

Stat weights, single target

Normalized to Intellect = 1.00
  1. #1
    IntellectPrimary
    1.00
  2. #2
    Haste
    0.57
  3. #3
    Critical Strike
    0.52
  4. #4
    Mastery
    0.50
  5. #5
    Versatility
    0.49

Full weights, single target

DPS per stat point
RankStatDPS per pointNormalized
1IntellectPrimary40.661.00
2Haste23.290.57
3Critical Strike21.340.52
4Mastery20.270.50
5Versatility19.780.49

Sim your own Balance Druid

Paste your /simc string for a ranked upgrade list against your actual character.

Paste your /simcQuick Sim
Uses your current equipped set
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Gear is simmed at the ilvls in your paste. Turn on to compare against a fully-upgraded version of what you have.

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Methodology

Scale factors

SimulationCraft perturbs each stat by a fixed delta on the canonical Balance Druid profile, re-runs the sim, and reports the DPS change per point. That slope is the stat weight; the descending order is the priority.

Iteration count

25,000 iterations per perturbation. Adjacent weights within 5% are flagged as ties rather than ranked.

Why weights drift

Stat weights are local slopes around one gear point. Diminishing returns, breakpoints, and set bonuses move them as your gear changes, which is why a fresh sim of your own character beats any static priority list.

Source patch

SimulationCraft e35c12992db4f49fc6cbd3ed8eb58e947560014c, client build 12.0.5.67823. Generated Jun 11, 2026. Re-runs every Sunday after the SimC weekly bump.

Frequently asked questions

What is the stat priority for Balance Druid in Patch 12.0.5.67823?

Haste > Crit > Mastery ≈ Vers, after Balance Druid's primary stat. The weights on this page are simmed on the canonical baseline profile for Patch 12.0.5.67823; the chart above shows the per-point DPS value behind the order.

What is the best secondary stat for Balance Druid?

Haste is currently the strongest secondary for Balance Druid, worth 0.57 per point relative to the primary stat. Stats marked with "≈" in the priority are within 5% and effectively tied.

Does the Balance stat priority change for AoE or cleave?

Yes. Single target sims Haste > Crit > Mastery ≈ Vers, while cleave sims Haste > Crit > Vers ≈ Mastery. Use the toggle above to compare both fight styles.

Should I gear by stat weights or just sim my character?

Stat weights are a good rule of thumb for quick comparisons (gems, enchants, near-identical items), but they are local slopes that drift as your gear changes. For actual item decisions, sim your own character: paste your /simc string on the homepage and the answer accounts for your exact gear, talents, and set bonuses.

Why do these weights differ from my Pawn string or another guide?

Different baselines. Weights depend on the gear profile they were simmed on, the fight length, the talent build, and the SimC version. This page sims the canonical SimulationCraft profile on the pinned weekly build; a guide written earlier in the patch or a Pawn string from your own sim will differ in the decimals, though the broad order usually agrees.

How often is the Balance Druid stat priority updated?

Every Sunday, after the SimulationCraft weekly build refresh. The pinned SimC SHA on this page is the source of truth for the patch state.